AI Insights · Timothy · July 2022
Top 5 Superhero Games on iOS in South America, Q2 2022
In Q2 2022, the top 5 superhero games on iOS in South America showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
During the second quarter of 2022, the performance of the top 5 superhero games on iOS in South America demonstrated diverse trends in downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw a notable peak in weekly revenue, reaching approximately $82.7K in the final week of June. Weekly downloads fluctuated, with a high of 4.4K in mid-April and a low of about 1.8K in mid-June. Active users started at 17.2K at the end of March, climbed to around 20.5K by mid-May, and then declined to 16.6K by the end of June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a significant increase in weekly revenue, peaking at approximately $11.3K in mid-April. Downloads were relatively low, fluctuating between 396 and 1.3K throughout the quarter. Active users showed a downward trend, starting at 3.5K at the end of March and ending at about 2.5K in the last week of June.
MARVEL Future Fight from Netmarble Corporation saw its weekly revenue peak at around $9.3K in the last week of April. Weekly downloads reached a high of 1.4K during the same week. Active users started the quarter at 13.4K, peaked at 15.1K in late April, and then gradually declined to approximately 11K by the end of June.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED showed impressive growth in weekly revenue, peaking at about $9.6K in the final week of June. Downloads surged to approximately 22.5K in mid-June. Active users also saw a significant increase, starting at 1.2K in early May and reaching around 31.1K by mid-June.
Injustice 2 from Warner Bros. had a peak weekly revenue of around $1.9K at the end of May. Downloads fluctuated, peaking at 2.7K in mid-June. Active users increased from 2.5K at the end of March to about 4.5K by mid-June, before settling at 3.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.